Showing posts with label education. Show all posts

Expanding opportunities through computer science education

One student celebrated Martin Luther King Day. Another created a music video with a nod to a Frozen princess. A third invited a cold polar bear in for holiday cheer. All these students are participants in Google CS First, a program that teaches 9- to 14-year-olds how to use computer science (CS) to express themselves and their interests. In the process, they get a window into the world of coding and learn skills that may be useful to them in the future.

We launched CS First back in 2013, and since then more than 19,000 students have participated at one of 1,300+ CS First clubs around the country, most run by teachers, parents and volunteers. All our CS First materials are free and available online, and the curriculum is designed for everyone to work at their own pace, meaning it’s accessible even to people who are new to technology. It’s also designed to tap into students’ existing interests, showing them how CS can integrate with the rest of their lives. Inspired by fashion, art, music, politics and more, students have used code to build videos, games and stories on topics big and small, from how they met their best friends to solving global hunger.

CS First participants at Sedgefield Middle School in Goose Creek, SC look over a friend’s shoulder at her project

Now, we’re partnering with Boys & Girls Clubs of America and Corporation for National and Community Service to bring CS First to even more students across the country. A new group of 20 AmeriCorps VISTA members will spend a year helping local Boys & Girls Clubs incorporate CS First and other educational programs into their slate of activities, giving more young people, especially those who might not otherwise be exposed to coding, greater access to computer science education.

Computer science is increasingly important to building a successful career, in fields varying from medicine to architecture to music. But today, there aren’t enough computer scientists to fill the available jobs—and on top of that, many populations aren’t equally represented in the field. According to code.org, only 8 percent of people who take the Advanced Placement Computer Science Exam are students of color, and only 15 percent are women. And while women earn 57 percent of all bachelor's degrees, only 12 percent of computer science degrees are awarded to women. We want to expand the pool of technologists, and make sure that all young people, regardless of background or resources, have access to high-quality CS education from an early age.

That’s what this new effort is all about. Our partners have long been committed to supporting young people and communities. Boys & Girls Clubs of America gives young people access to opportunities to help them become productive and responsible citizens during out of school time. And AmeriCorps VISTA taps the skills and passion of more than 7,000 Americans annually to support community efforts to overcome poverty. Working together, we can empower more young people with the technical know-how they need to succeed in today’s society and economy.

Join us in making CS more accessible to more kids, and apply on the AmeriCorps website by March 1. If accepted, you’ll come to the Google headquarters in Mountain View for training before spending a year in one of six cities. Best of all, your year of service will make a real difference in the lives of young people.

Google Science Fair 2015: what will you try?

Science is about observing and experimenting. It’s about exploring unanswered questions, solving problems through curiosity, learning as you go and always trying again.

That’s the spirit behind the fifth annual Google Science Fair, kicking off today. Together with LEGO Education, National Geographic, Scientific American and Virgin Galactic, we’re calling on all young researchers, explorers, builders, technologists and inventors to try something ambitious. Something imaginative, or maybe even unimaginable. Something that might just change the world around us.
From now through May 18, students around the world ages 13-18 can submit projects online across all scientific fields, from biology to computer science to anthropology and everything in between. Prizes include $100,000 in scholarships and classroom grants from Scientific American and Google, a National Geographic Expedition to the Galapagos, an opportunity to visit LEGO designers at their Denmark headquarters, and the chance to tour Virgin Galactic’s new spaceship at their Mojave Air and Spaceport. This year we’re also introducing an award to recognize an Inspiring Educator, as well as a Community Impact Award honoring a project that addresses an environmental or health challenge.

It’s only through trying something that we can get somewhere. Flashlights required batteries, then Ann Makosinski tried the heat of her hand. His grandfather would wander out of bed at night, until Kenneth Shinozuka tried a wearable sensor. The power supply was constantly unstable in her Indian village, so Harine Ravichandran tried to build a different kind of regulator. Previous Science Fair winners have blown us away with their ideas. Now it’s your turn.

Big ideas that have the potential to make a big impact often start from something small. Something that makes you curious. Something you love, you’re good at, and want to try.

So, what will you try?



(Cross-posted on the Google for Education Blog)

Google RISE Awards support girls and minorities in tech—from Australia to Mexico

(Cross-posted on the Google for EDU Blog)

When Aboriginal and Torres Strait Islander people need support, they turn to their daughters. In a culture whose history goes back 50,000 years, 70 young girls are using technology to give their families a new way to call for help in emergencies. Last year, Engineers Without Borders Australia taught a group of students to build an emergency response beacon using basic hardware and some code to transmit a user’s location and distress message via radio.

Aboriginal and Torres Strait Islander people make up less than 3 percent of Australia’s population, and they’ve historically faced discrimination in society, including in education. According to the Australian Bureau of Statistics, dropout rates exceed 60 percent in certain regions and Aboriginal students are, on average, 2.5 years behind their peers in scientific and mathematical literacy. The problem is often compounded for girls, who tend to be left out of educational opportunities.

So Engineers Without Borders Australia (EWBA) set out to close the educational and digital divide, developing a program which brings together Aboriginal and non-Aboriginal girls to create emergency beacons from scratch by coding a Raspberry Pi to work with an LED, GPS module and FM transmitter. It will also work through issues of stereotyping and discrimination, and help the girls to better understand each other’s worlds.

This is just one example of an organization doing extraordinary work to make computer science (CS) education available to women and other underrepresented minorities. Computer science has tremendous potential to make a real difference in the world—but only when more people can access and harness it.

That’s the idea behind Google’s RISE Awards, through which we support organizations in their work to inspire students around the world with CS. Since 2010, more than 200 organizations have received an award, and this year, 37 organizations are receiving a cumulative $1.5 million to keep this vital effort humming along. Our partners facilitate programs and activities including teaching girls about the intersection of coding and music production in California, promoting computational thinking through game-design in Mexico, and inspiring children in Brazil to program alongside their parents.
This year, three nonprofits will receive a new “RISE Partnership Award”—a grant to work with one or two partner organizations to help grow their CS outreach to a wider scale. One of the three is Engineers Without Borders Australia, which plans to work with MEET—an organization with expertise on how coding skills can build relationships and break down stereotypes—to integrate their curriculum to reach up to 2,000 girls across Australia, including in Aboriginal communities.

With access to hands-on CS education, the Aboriginal and Torres Strait Islander girls are preparing themselves for the digital economy, contributing to the diversity of our future’s technology, and taking concrete steps to rise above the inequities their community has faced for decades. They’re not alone. We hope that through the RISE Awards and our other efforts to support diversity in technology, these girls and others like them can have an even greater impact. We can’t wait to see it.

This year the holidays are Made with Code

Cross-posted on the Google for Education Blog

Carol-singing, hot chocolate, latkes and ice skating are all things that get us into the spirit of the holidays. But now there’s a new way to deck the halls: with code.

Earlier this year, we introduced a program called Made with Code to inspire millions of girls to try coding, and help them understand the creative things they can do with computer science. Starting today on madewithcode.com, girls can use the introductory programming language Blockly to animate the lights of the state and territory trees that will decorate President’s Park, one of America’s 401 national parks and home to the White House, through the holiday season.

The programmed lights will debut at the 92nd annual National Christmas Tree Lighting ceremony, which will be livestreamed by the White House on Thursday and air on PBS nationally throughout December in partnership with the National Park Foundation and National Park Service. The tradition of the tree lighting ceremony dates back to 1923 when President Calvin Coolidge lit the first fir tree outside the White House, and this is the first year kids from across the country will be in control of the state and territory holiday tree lights!


As the mom of two girls, I know that technology is a pathway for their future success. Still, even as coding becomes more important, less than 1% of high school girls say they’re interested in pursuing computer sciences in college. But I'm also an engineer, so I’ve seen firsthand how exciting CS can be. I fell in love with code early—my dad was an engineer and he encouraged me to enter a programming competition in the seventh grade. I gave it a shot, and I’ve never looked back. Ever since that day, I’ve known that when I program something, I’m creating something totally new for the world.

That’s what Made with Code is about: discovering that creating something new and exciting—whether it’s a holiday tree, a video game or a driverless car—can be accomplished with the power of code.

But it’s also about building an ecosystem of support for girls through parents and teachers, and to show girls other women who are using CS to achieve their dreams. This challenge also kicks off Google’s commitment to CSEdWeek, a week dedicated to inspiring students to get interested in computer science that’s become one of the biggest education initiatives online. Over the coming week, thousands of Googlers will join the hour of code, and announce a few other special projects that we will fund through the holiday season and coming year.

I’m heading to Washington, D.C. this week to be a part of the ceremony, and I’m looking forward to watching the designs from girls across the country lighting up the nation’s capital—and inspiring my daughters and so many others with the power of code.



With Chromebooks, students find new ways to learn

Cross-posted on the Google for Education blog

Students and schools have done some amazing things with Chromebooks since we first launched in 2011. At the Urban Promise Academy in Oakland, Calif., students are using the Scratch program to create their own video games on Chromebooks. In Chesterfield County, Virginia, students get access to feedback and support from teachers after school hours using their Chromebooks. And in Fairfield County, South Carolina, schools saw double-digit gains on their state performance tests after they started to offer Chromebooks, Google Apps for Education and other technologies to their students, who often don’t have Internet access at home.

A student at Urban Promise Academy uses a Chromebook to design video games

Schools tell us that Chromebooks fill three big needs: they’re easy for students and teachers to use, they’re easy to share, and they’re easy to manage. That’s critical for schools that often want to give their students the best technology, but don’t have a large IT department to support it. And it’s part of what has made Chromebooks such a hit in schools. In fact, according to IDC’s latest report on tablets and laptops in K-12 education, Chromebooks are the best-selling device in the U.S. this year. And they’re continuing to grow in popularity—in districts like Montgomery County, MD (more than 50,000 devices), Charlotte-Mecklenberg, NC (32,000 devices) and Cherry Creek, CO (26,000 devices), who have all begun using Chromebooks in 2014.

Beyond the U.S., countries are looking at how they can use technology in the classroom on a large scale—like in Malaysia, where the entire national school system is using Chromebooks. This week, we’re hosting the Global Education Symposium, a gathering of education ministers from 18 countries working to implement technology that will help them meet their country’s educational agenda. We’ll hear from education leaders who are exploring new educational models, and look at how innovative local schools are using technology to help teachers and students excel.

It’s been thrilling to see how Chromebooks—alongside Android tablets, Google Play for Education, Classroom and Google Apps for Education, which is now used by 40 million students and teachers around the world—can help students meet their learning goals. We can’t wait to see what’s ahead as more students around the world gain access to new learning opportunities through technology.

For those who dream big: Announcing the winners of the 2014 Google Science Fair

Ciara Judge, Émer Hickey and Sophie Healy-Thow became interested in addressing the global food crisis after learning about the Horn of Africa famine in 2011. When a gardening project went awry, they discovered a naturally occurring bacteria in soil called Diazotroph. The girls determined that the bacteria could be used to speed up the the germination process of certain crops, like barley and oats, by 50 percent, potentially helping fulfill the rising demand for food worldwide. Oh—and they’re 16 years old.

Today, Ciara, Émer and Sophie were named the Grand Prize Winner and the 15-16 age category winners of our fourth annual Google Science Fair. They are some of thousands of students ages 13-18 who dared to ask tough questions like: How can we stop cyberbullying? How can I help my grandfather who has Alzheimer's from wandering out of bed at night? How can we protect the environment? And then they actually went out and answered them.

From thousands of submissions from 90+ countries, our panel of esteemed judges selected 18 finalists representing nine countries—Australia, Canada, France, India, Russia, U.K., Ukraine and the U.S.—who spent today impressing Googlers and local school students at our Mountain View, Calif. headquarters. In addition to our Grand Prize Winners, the winners of the 2014 Google Science Fair are:

  • 13-14 age category: Mihir Garimella (Pennsylvania, USA) for his project FlyBot: Mimicking Fruit Fly Response Patterns for Threat Evasion. Like many boys his age, Mihir is fascinated with robots. But he took it to the next level and actually built a flying robot, much like the ones used in search and rescue missions, that was inspired by the way fruit flies detect and respond to threats. Mihir is also the winner of the very first Computer Science award, sponsored by Google.
  • 17-18 age category: Hayley Todesco (Alberta, Canada) for her project Waste to Water: Biodegrading Naphthenic Acids using Novel Sand Bioreactors. Hayley became deeply interested in the environment after watching Al Gore’s documentary “An Inconvenient Truth.” Her project uses a sustainable and efficient method to break down pollutant substances and toxins found in tailing ponds water in her hometown, a hub of the oil sands industry.
  • The Scientific American Science in Action award: Kenneth Shinozuka (Brooklyn, New York) for his wearable sensors project. Kenneth was inspired by his grandfather and hopes to help others around the world dealing with Alzheimer's. The Scientific American award is given to a project that addresses a health, resource or environmental challenge.
  • Voter’s Choice award: Arsh Dilbagi (India) for his project Talk, which enables people with speech difficulties to communicate by simply exhaling.
Hayley, Mihir, Kenneth, Ciara, Sophie and Émer

As the Grand Prize winners, Ciara, Émer and Sophie receive a 10-day trip to the Galapagos Islands provided by National Geographic, a $50,000 scholarship from Google, a personalized LEGO prize provided by LEGO Education and the chance to participate in astronaut training at the Virgin Galactic Spaceport in the Mojave desert.

Thanks to all of our young finalists and to everyone who participated in this year’s Google Science Fair. We started the Science Fair to inspire scientific exploration among young people and celebrate the next generation of scientist and engineers. And every year we end up amazed by how much you inspire us. So, keep dreaming, creating and asking questions. We look forward to hearing the answers.

Fifteen ways to change the world: the 2014 Google Science Fair Global Finalists

Kenneth Shinozuka, from New York City, wants to help people with Alzheimer’s Disease, like his grandfather. Kenneth developed a small, wearable sensor to be worn on his grandfather’s foot. When pressure is applied to the sensor, it alerts his family via a mobile app, which allows them to monitor when his grandfather is on the move. By monitoring this behavior, Kenneth hopes to understand the causes of wandering brought on by Alzheimer’s, and to ultimately find a way to mitigate or prevent it.

Samuel Burrow, from the U.K., wants to improve the environment by reducing pollution. Taking inspiration from the chemical used in sunscreen, Samuel created a special coating that reduces waste chemicals in the air when subjected to ambient light. And Cynthia Sin Nga Lam, from Australia, thinks everyone deserves access to clean water and created an eco-friendly and economical device to do just that.

These are just a few examples of the 15 incredible projects we’ve named as the global finalists for 2014 Google Science Fair. This is our fourth time hosting the competition as a way to encourage the next generation of scientists and engineers. From Russia to Australia, India to Canada, this year’s finalists (ages 13-18) are already well on their way to greatness. See all 15 projects on the Google Science Fair website.

Special recognition also goes to Kenneth, who has also been awarded the Scientific American Science In Action Award. The prize celebrates a project that addresses a health, resource or environmental challenge, and comes with a year’s mentoring from Scientific American and a $50,000 grant toward the project.

What’s next for our young scientists? Well, next month, they’ll be California-bound to compete at Google HQ for the three Age Category Awards (ages 13-14, 15-16, 17-18) and of course, the overall Google Science Fair Grand Prize Award. The competition will end in style with an awards ceremony, which will be live streamed on the Science Fair YouTube channel and on our website. Tune in to be one of the first to find out this year’s winners!

But first, you get to have your say! We need you to pick your favorite project for the 2014 Voter’s Choice Award. Show your support for the finalists and cast a vote on the Google Science Fair website beginning September 1. Every year, we're blown away by the projects and ideas these young people come up with, and you will be too.

A new learning environment at Mater Dei in Brazil

We launched Google Apps for Education because we believed it would help students learn more collaboratively and help educators spend less time on administration and more time on teaching. It’s been thrilling to see how some schools take “going Google” to the next level and into their own hands—coming up with even more creative ways of incorporating technology in education. Recently we came across one of these schools: Colégio Mater Dei in Brazil.

In 2013, Mater Dei deployed Google Apps for Education as part of a move to incorporate technology into the academic environment. After they started to see early results, they came to Google with a plan: create a space on campus that’s designed from the ground up to be a technology-powered learning center for K-12 students. Last week, that idea became a reality when Mater Dei launched what we’re now calling the Google Learning Space.

Transforming a part of their campus that used to be a traditional library, the school set up a high-performance wireless network in a room full of bright, colorful cushions and chairs where students can brainstorm, meet to discuss projects and talk with their teachers. There are two smart TVs with Chromecast installed, so students can project assignments, presentations and videos easily. There's a library of tablets and Chromebooks that students can use, all featuring Google Play and Google Apps.

High school history students collaborate on tablets in the Google Learning Space

The school’s ultimate goal is to increase collaboration amongst students and encourage them to think more creatively instead of learning by rote memorization. And so far, the results seem to be good—the school is already experimenting with new ways to teach and learn. For example, kindergarten teachers are helping students “visit” countries around the world with Google Earth and the Cultural Institute. Electronics teacher Andre Godoy is using Google Sites and Google Glass to help his students build a formula that can move a robot with a swipe of the finger. And biology teachers have started using the Google Play app Biodigital Human to help bring anatomy to life in 3D; students can add, remove and manipulate each organ of the body using the app, gaining an understanding of various diseases and how treatments are developed. Best of all, students and teachers seem more energized and excited to participate in class.
Grade school students work with interactive biology apps from the Google Play Store

The Google Learning Space is just one example of how bringing technology into the classroom can have a real and immediate impact on both teachers and students. We’re excited to keep working on products that can help kids learn—in Brazil and around the world.

Previewing a new Classroom

As a former high school math teacher, I know all too well that teachers spend a ton of valuable time doing things other than teaching—waking up early to grade quizzes, collecting and returning piles of paper assignments, and battling copy machine paper jams. But with today’s technology it doesn’t have to be this way. Many teachers and professors have found ways to use technology to be better educators and avoid busy work. We spent the past year working closely with many educators to understand the systems they use to simplify their workloads, so they can get back to doing what they love—teaching.

Today, in honor of Teacher Appreciation Day, we’re announcing a preview of Classroom, a new, free tool in the Google Apps for Education suite. It helps teachers create and organize assignments quickly, provide feedback efficiently, and communicate with their classes with ease. Classroom is based on the principle that educational tools should be simple and easy to use, and is designed to give teachers more time to teach and students more time to learn.

With Classroom, you'll be able to:

  • Create and collect assignments: Classroom weaves together Google Docs, Drive and Gmail to help teachers create and collect assignments paperlessly. They can quickly see who has or hasn't completed the work, and provide direct, real-time feedback to individual students.
  • Improve class communications: Teachers can make announcements, ask questions and comment with students in real time—improving communication inside and outside of class.
  • Stay organized: Classroom automatically creates Drive folders for each assignment and for each student. Students can easily see what’s due on their Assignments page.

We know that protecting your students’ privacy is critical. Like the rest of our Apps for Education services, Classroom contains no ads, never uses your content or student data for advertising purposes, and is free for schools.
Starting today, teachers and professors can apply for a preview of Classroom. Based on the requests we receive, we’ll be inviting a limited number of educators to try Classroom in about a month. By September, Classroom will be available to any school using Google Apps for Education. Since we want to make sure Classroom plays well with others, if you’re a developer or partner, sign up to learn more about integrating with Classroom.

We’ve been working with more than a dozen pilot schools and universities to try out Classroom and provide feedback—and we can’t thank them enough. We can’t wait to hear your feedback, and to work together to make Classroom even better.

Explore new careers with the first virtual Take Your Classroom to Work Day

For 21 years, Take Your Child To Work Day has helped kids understand what moms and dads do all day after they leave the house. And even if kids don't realize it at the time, it also serves an important role in helping youngsters learn about what kinds of jobs they could do when they grow up. Unfortunately, not all kids are lucky enough to get these opportunities.

Today, we’re giving kids everywhere a chance to “visit” some of the world’s most exciting workplaces. Working with Forbes, Connected Classrooms is hosting 18 virtual field trips to places like the Georgia Aquarium, the Metropolitan Museum of Art, the Stanford National Lab and the Chicago Bulls locker room, using Google Hangouts. Professionals from all walks of life will discuss their day-to-day roles and how they got there, so students—regardless of budget or geography—can be exposed to a wide range of careers and get excited about their future.

The full list of events is available on Forbes’ site, but here’s a preview of what you can expect:


We hope you’ll tune in at 6am PT for the first career hangout, and check out Connected Classrooms throughout the day for new, live field trips.

Providing more CS professional development for K-12 teachers with an expanded CS4HS

For more than five years, we’ve provided free and inexpensive teacher professional development trainings in computer science education through Computer Science for High School (CS4HS). In this program, Google provides funding and support for experts to create hands-on professional development training in CS education for K-12 educators. The goal is to arm teachers with the knowledge they need to help their students succeed in the field. The program has already trained more than 12,000 teachers, and reached more than 600,000 students—and we’ve gotten great feedback over the years (a 95% satisfaction rate!).

It’s been a great success, but there is still much more to do. So this year, we’re taking the first steps toward extending CS4HS across the globe. We’re piloting CS4HS projects in Latin America for the first time—an area where computer science education is often mistaken for computer literacy (think word processing, typing, or changing settings on your operating system rather than robotics or coding a game). We’re also introducing eight new online workshops, so teachers no longer need to be located near a CS4HS event to get quality training.

It’s not just the “where” we’re expanding, but the “when,” as well. We’re now providing new resources for teachers to get ongoing, year-round help. Our Google+ Community page hosts Hangouts on Air with CS industry leaders, Googlers, and top educators on a regular basis. And we’ve added a new Resources page with online workshops, tutorials and information on computational thinking, robotics and more. Finally, if you happen to be in the neighborhood at the right time, sign up for one of our in-person workshops available around the world in these locations:

Kicking off the 2014 Google Science Fair: It’s your turn to change the world

What if you could turn one of your passions into something that could change the world? That's just what thousands of teens have done since the first Google Science Fair in 2011. These students have tackled some of today’s greatest challenges, like an anti-flu medicine, more effective ways to beat cancer, an exoskeletal glove, a battery-free flashlight, banana bioplastics and more efficient ways of farming.

Now it’s time to do it again: we're calling for students ages 13-18 to submit their brilliant ideas for the fourth annual Google Science Fair, in partnership with Virgin Galactic, Scientific American, LEGO Education and National Geographic. All you need to participate is curiosity and an Internet connection. Project submissions are due May 12, and the winners will be announced at the finalist event at Google headquarters in Mountain View, Calif., on September 22.

In addition to satisfying your curious mind, your project can also win you some pretty cool prizes. This year’s grand prize winner will have the chance to join the Virgin Galactic team at Spaceport America in New Mexico as they prepare for space flight and will be among the first to welcome the astronauts back to Earth, a 10-day trip to the Galapagos Islands aboard the National Geographic Endeavour and a full year’s digital access to Scientific American magazine for their school. Age category winners will have a choice between going behind the scenes at the LEGO factory in Billund, Denmark or an amazing experience at either a Google office or National Geographic.

For the 2014 competition, we’ll also give two new awards to celebrate even more talented young scientists:

  • The Computer Science Award will be given to a project that champions innovation and excellence in the field of computer science.
  • Local Award Winners—students whose projects have attempted to address an issue relevant to their community—will be honored in select locations globally.
And the Scientific American Science In Action award will once again honor a project that addresses a health, resource or environmental challenge. The winner will receive a year’s mentoring from Scientific American and a $50,000 grant toward their project.

Stay updated throughout the competition on our Google+ page, get inspired by participating in virtual field trips and ask esteemed scientists questions in our Hangout on Air series. If you need help jump-starting your project, try out the Idea Springboard for inspiration.

What do you love? What are you good at? What problem have you always dreamed of solving? Get started with your project today—it’s your turn to change the world.

Supporting computer science education with the 2014 RISE Awards

"We need more kids falling in love with science and math.” That's what Larry Page said at last year's I/O, and it's a feeling shared by all of us. We want to inspire young people around the world not just to use technology, but to create it. Unfortunately, many kids don’t have access to either the education or encouragement they need to pursue computer science. So five years ago we created the Google RISE (Roots in Science and Engineering) Awards, which provide funding to organizations around the world that engage girls and underrepresented students in extracurricular computer science programs.

This year, the RISE Awards are providing $1.5 million to 42 organizations in 19 countries that provide students with the resources they need to succeed in the field. For example, Generating Genius in the U.K. provides after-school computer science programs and mentoring to prepare high-achieving students from disadvantaged communities for admission into top universities. Another awardee, North Carolina-based STARS Computer Corps, helps schools in low-income communities gain access to computing resources for their students to use. Visit our site for a full list of our RISE Award recipients.

Created in 2007, the Children’s University Foundation has been carrying out educational programs for more than 20,000 children aged 6-13. Click on the photo to learn more about this and other RISE Awardees.

This year we’re also expanding the program with the RISE Partnership Awards. These awards aim to encourage collaboration across organizations in pursuit of a shared goal of increasing global participation in computer science. For example, more than 5,000 girls in sub-Saharan Africa will learn computer science as a result of a partnership between the Harlem based program ELITE and the WAAW Foundation in Nigeria.

We’re proud to help these organizations inspire the next generation of computer scientists.

Google+: Explore the world, right from the classroom

We all remember the days when we’d arrive at school, permission slips and bag lunches in tow, ready to venture forth on a field trip. Those were the days we waited for all year. Yet most field trips cost money, require lots of planning, and can only go as far as a school bus can take you.

Today we’re launching a new initiative on Google+ called Connected Classrooms that enables students around the world to take “virtual field trips” through Google+ Hangouts, visiting places they would otherwise never be able to explore. We’re kicking things off today with field trips to the Seattle Aquarium, the Minnesota Zoo and the Solar Impulse hangar. Later, teachers can sign up to take their classrooms on virtual field trips hosted by organizations like National Geographic, Matilda the Musical, the Philadelphia Museum of Art and more than 20 other partners.

Teachers are already using Google+ to make learning more relevant, collaborative and accessible—from exploring a world-class art museum to staging a play to venturing into space. Connected Classrooms aims to make it easier for teachers to access exciting educational content to share with their students. In addition to the virtual field trips, teachers who visit the Connected Classrooms site will have the opportunity to join a Google+ Community with other educators to collaborate on field trips and share best practices for using digital tools in the classroom.

If you’re a K-12 teacher, head over to the Connected Classrooms site and learn how your classroom can participate.